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High-Res tyre …

For this I created some boxes with a fillet put it into a cloner and shaped it with the UV-Deformer plugin around a cylinder object. After that I used a boole object to subtract the A from B for the profile of the tyre.

The rim was a simple cylinder modified in a hypernurbs object.

For the lightning and HDRI I used Greyscalegorilla.com Lightning and HDRI Kit.

 

By |2011-11-29T03:35:20+02:00October 8th, 2011|3D, Modelling|Comments Off on High-Res tyre …